} ("Pull up", "What are you doing ", "Scream. I got to a proof of concept stage on something like FSPassengers for X-Plane last year using the python interface, but the plug in would need to be recoded in C++ and this year Ive been working on a couple of non-flight sim projects where the money was too good to say no. UA-soudpack-Xplane: (X-Plane) Ukraine international airlines sound pack for XPassenger plugin. I.e since im done doing java if i can recall somethingĪ simple java algorithm just to illustrate even thou the code has errors just to show you how it worksįloat bank angle= new accuire bank angle() įloat vertical speed= new accuire vertical speed() ukraine-crewpack-fspassengers: (FSX, FS2004, P3D) CrewPack for FSPassengers.ICAO code: AUI, messages in Ukrainian / English / Russian. I really hate to spoil the fun but when you know how things works it really gets boring just to give an idea to the programmer who may be interested but that up to the person programming preference style The concept behind it is not to complex toobad im done with programming and wont consider continuing next semestersĪfter the hell on earth never again unless i know what im getting myself into but its worth the challengeīut ASN im getting away from the that monster. Needs to have more realism like "mayday mayday we're going down" Its Kinda boring making flights From A to B just make like pretend pilots saying ladies n gentlemens where currently climbing to our cruising altitude and then crash somewhere in the sea
FSPASSENGERS FOR X PLANE WINDOWS 10
System specs: Windows 10 Pro 64-bit, i9-9900KF Gigabyte Z390 RTX-2070, 32GB RAM 1X 1TB M2 for X-Plane 11, 1x 500GB SSD for P3Dv5, 1x256GB SSD for OS.
Has anybody thought of the idea a virtual passenger simulation software for FG X-Plane 11 and P3D v5 hotfix 2 and MSFS2020.